Game of thrones in class. Effect of gamification on amotivation and perceived quality. Journal of Management and Business Education, [S. l.], v. 3, n. 1, p. 72–89, 2020. DOI: 10.35564/jmbe.2020.0006. Disponível em: https://journaljmbe.com/jmbe/article/view/6477. Acesso em: 20 may. 2026.