Vol. 3 No. 1 (2020)

					View Vol. 3 No. 1 (2020)
Published: 2020-04-01

Articles

  • Game of thrones in class. Effect of gamification on amotivation and perceived quality

    Jorge Pelegrín-Borondo, Yolanda Sierra-Murillo, Cristina Olarte-Pascual, Alba García-Milon
    72-89
    DOI: https://doi.org/10.35564/jmbe.2020.0006
  • Reinforcing the involvement of students in learning business economics through active methodologies and student response systems

    Julen Izagirre-Olaizola, Jon Morandeira-Arca, Jone Mitxeo-Grajirena, Alaitz Mendizabal-Zubeldia, Aitziber Lertxundi-Lertxundi
    29-46
    DOI: https://doi.org/10.35564/jmbe.2020.0004
  • Teaching in business administration: a customized process driven by technological innovations

    Enrique Bigne
    4-15
    DOI: https://doi.org/10.35564/jmbe.2020.0002
  • Student learning motivations in the field of management with (and without) gamification

    Rui Silva, Ricardo Rodrigues , Carmem Leal
    47-71
    DOI: https://doi.org/10.35564/jmbe.2020.0005
  • Ikasekin: design of an holistic learning model for the development of entrepreneurial competence

    Pilar Zorrilla Calvo, Virginia Rincón Díez, María Sáiz Santos
    16-28
    DOI: https://doi.org/10.35564/jmbe.2020.0003

Editorial

  • Letter from the associated editor

    Gloria Aparicio de Castro
    1-3
    DOI: https://doi.org/10.35564/jmbe.2020.0001