Encouraging the state of flow: the key of business simulation games
DOI:
https://doi.org/10.35564/jmbe.2018.0011Keywords:
Business simulation games, flow, skills, game-based learningAbstract
Business simulation games present an interesting alternative to traditional teaching methods in Business and Economics. They reduce the gap between theory and practice, allowing students to develop different skills and competences. One of the factors that influences their success as a teaching tool is flow experience while playing. The aim of this study is to analyse whether business simulation games promote the conditions to experiment flow (i.e., balance of skills and challenge, clear goals, and immediate feedback), promote the state of flow (i.e., concentration, enjoyment, and intrinsic motivation), as well as the evolution of the state of flow during game play. In addition, we aim to analyse whether the use of business simulation games in the class helps students to develop skills and competences. An empirical study was carried out with 320 students who had played a business simulation game. The results obtained provide strong support for the use of business simulation games in class.
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